It is a power unique to the JoJo's Bizarre Adventure series. Stands are defined as personifications of "life energy" whose abilities are given visual form. According to Joseph Joestarthe name "Stand" comes from the fact the vast majority of Stands usually manifest themselves standing next to the User: ready to act on their command. A Stand can also represent the manifestation of an individual's innate "fighting spirit" and embodies, to an extent, the individual's psyche.
However, Stands may also derive through the exploration of possibilities and expression of the mind, in which case, only a large amount of mental strength is required.
Beyond that definition, Stands present themselves in a large variety of forms and with different behaviors, if they are sentient at all. They follow a loose set of rules, with no definite standard by which one can fully classify them. As an embodiment of someone's psyche, Stands are therefore as varied as human minds can be. Due to their diversity, Stands are not made equal. Some can be incredibly powerful due to their User's outstanding grit, others can be highly situational because of a defining quirk of character, or even detrimental to their User if they do not have the necessary fighting spirit.
When Stands were first introduced in Stardust Crusadersthey were named after Major Arcana of the Tarot and then Ancient Egyptian deitieswith their designs often featuring motifs of those cards or mythological figures.
Towards the end of Stardust Crusaders and in all subsequent story arcs, Stand names are references to musicians, bands, albums, and songs from American, Australian, British, and European music scenes; only one Stand 's name has ever referenced Japanese music. Stands are also connected to an alien virus contained in the rock of a meteorite that fell in Cape York, Greenland. It is explained that the virus can infect people and for the most part kills them, but the few who survive are granted a Stand ability.
The Stand is created from someone's psyche, which includes not only humans but also other living creatures. That individual is referred to as the Stand User.
The User then gives their Stand a name and uses it for various purposes. Unless bound to a specific object or automatic, Stands are attached to their User's body. Exceptions to this rule include automatic Stands and bound Stands, which usually do not reflect the damage into the User, or special abilities like Silver Chariot 's armor.
Except for rare occasions, when a Stand User dies, their Stand disappears with them. If a Stand suffers so much damage they are destroyed, the User dies as well. However, a User can survive with their Stand destroyed  if the Stand is automatic or depending on the level of the User's injury.
Inversely, some Stands can survive beyond their Users through exceptional abilities like Notorious B.
Since a Stand is the form of its User's psyche, they share an intimate psychic bond. First and foremost, Stands usually obey their Users' command without question. If a User demands it, the Stand will perform any task within its capacities, which includes attacking someone, defending the User, or any miscellaneous order. In the case a Stand is sentient, they can occasionally advise their User that an order is unwise but will carry it on all the same.
Stands are also shown to protect their users in certain instances, such as when Jotaro tries to shoot himself,  or Weather Report tries to commit suicide. However, there are instances when a Stand cannot be controlled by the User. It can be either automatic like Super Fly or the User can acquire a Stand but not have the fighting spirit to control it like Holy Kujo. However, specifically in the second case, a Stand can go out of control and slowly kill its User like a disease. According to Muhammad Avdolthe User becomes ill, then falls into a coma only to never wake up again; moreover, such occurrences are common enough for him to claim having witnessed many people succumbing to this.
One of the defining rules about Stands is that someone may only have one Stand at a time. Although Stands may take different forms, or be split into several entities, no one is able to summon several Stands at once.
Although exceptional circumstances may lead to someone wielding several Stands, only one will be the User's real Stand. A Stand generally remains attached to its User, but it can sometimes change Users.Star Platinum Silhouetted version.
Star Platinum. Star Platinum Alternate Color, Episode Hermit Purple. Magician's Red. Hierophant Green. Silver Chariot. The Fool. Tower of Gray. Dark Blue Moon. Ebony Devil. Yellow Temperance. Hanged Man. Wheel of Fortune. Lovers Normal. Lovers Multiple. Death Thirteen. High Priestess Normal. High Priestess Giant Rock. Anubis Chaka. Anubis Khan. The World. The World Alternate Color, Episode Crazy Diamond. The Hand. Echoes ACT1.
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Echoes ACT3. Star Platinum: The World Wrong version. Heaven's Door Silhouetted version. Heaven's Door. Heaven's Door Wrong version. Aqua Necklace. Bad Company. The Lock. Pearl Jam. Red Hot Chili Pepper.
Killer Queen. Sheer Heart Attack. Atom Heart Father. Earth Wind and Fire.While the first two parts of the series were exceptional, it was not until part 3's Stardust Crusaders that Araki revolutionized the series by introducing the concept of the Stands.
A physical manifestation of a person's fighting spirit, each Stand varies depending on their user. On the other hand, there are some Stands that possess incredibly complex, yet powerful abilities to the point where they could be considered godlike. Killer Queen is a dangerous stand with the power to turn any object or person it touches into a bomb.
It can even generate invisible air bubble projectiles that explode either via contact or by command. The former creates autonomous and nigh-indestructible bombs that seek out targets. The third bomb, Bites the Dust, creates a miniature version of Killer Queen that infiltrates a target's body. When discovered, it triggers an explosion to eliminate any witnesses. This also creates a time loop and rewinds time to an hour before the explosion occurs.
When a Stand user dies, their Stand normally disappears along with them. Notorious B. G is one of the few exceptions to this rule. The power of this Stand activates only after its user dies. Once activated, it proceeds to attack anything that moves. It slowly grows in size and power by devouring matter, as well as energy. Even if it is somehow reduced to pieces, it can regenerate itself from even the smallest cell.
For all intents and purposes, it is virtually indestructible and cannot die. It is so powerful that even the combined efforts of Giorno Giovanna and his allies was not enough to destroy it. When activated, it devours both itself and its user Vanilla Ice, sending them to another dimension.
In doing so, it's existence is replaced by a fast-moving portal that erases anything it touches. In this state, its targets are powerless to stop its attacks, forcing them to constantly dodge.Stands are primarily defined by the type of power they possess. In a fight, it is crucial for a Stand User to know the type of the Stand's ability as it uncovers their weaknesses.
The User of a Close-Range Stand generally prefers to confront their opponents directly, allowing their Stand's superior might to shine, while also bypassing their short reach. However, most are nearly powerless against an opponent who is either out of reach or hidden. A Stand being a Close-Range Stand doesn't necessarily mean that its ability has a short-range.
Some Stands may not be able to go far away from their User but have an ability that influences a large zone around them. The User may find themselves vulnerable if caught with their Stand far away from them.
A Stand being a Long-Distance Stand doesn't mean its ability has automatically a great range. Some Stands can fly far from their Users but still only affect something close with their powers. In addition to their respective abilities, they will have noteworthy physical abilities, such as great resilience. However, most Far-Distance Autopilot Stands follow simple instructions centered around a single datum, like temperature and cannot adapt to the situation nor make precise moves.
Due to their nature, Posthumous Stands are automatic-based and as such, range or damage to their user is irrelevant. Other Stands may simply demonstrate automatic abilities, the User needing minimal input. A Stand's ability may be linked to a condition unrelated to the User's will, making it semi-automatic. They could be sentient and act on their own without following their User's orders. In this case, the User may be unable to control it and possibly become a victim of their own Stand's power.
The Range Irrelevant category also encompasses Stands with space-time related abilities where range simply doesn't apply. Materialized Type Stands commonly referred to in the western fandom as " Bound Stands ", are those that attach themselves to material objects, such as vehicles or weapons, and essentially become said objects.
As a result, ordinary humans are more likely to see them in effect, as the object they are integrated with will showcase supernatural properties.
A Materialized Stand is usually featureless but occasionally possesses its own appearance.Millions of possible combinations! Probably, I didn't do the math.
It's a lot. That's right kids! Now you, yes, you! Gape in awe at the nifty names, the amazing abilities, and the magnificent modifiers! And the best part: it's absolutely FREE! Press any button to generate a new stand. Use the slider under the disable animations button to adjust volume. Click on the "Open Lock Menu" button to open the lock menu, and then click the corresponding buttons to keep a part of the Stand from changing when you generate another one.
You can also edit text from the Lock Menu now, just type what you want it to say in the corresponding field and hit enter. The Jojo's Bizarre Adventure theme, logo and visuals belong to their rightful owners. I do not claim ownership of these assets or the Jojo's Bizarre Adventure name or brand. Log in with itch. A humanoid stand who abilities are stand barragesa stand barrage finisherteleport anything the user wants wherever the user wants within it's rangeA illusion which can create anything it wants within the limits of the users knowledge of what it looks like and if the user doesn't know what it looks like the stand creates a random version of it it's accuracy is based off of the users luck.
Appearance: A slim but muscular build and is humanoid, Its skin is a dark red color, and resembles both Gold Experience and King Crimson, almost like a mix between the two. Requiem ability: Ruby Tuesday Requiem or RTR can can reset to different places in time, even after death, so basically even if he dies he can reset to a time before he dies and kill the person who killed him, making him virtually immortal, and also his reverse time ability goes from a max of 15 seconds to having no limit to how long he can reverse time, making it to where he could reverse time to the beginning of the world if he felt like it.
When he resets it's almost like a save point in a video game, to put it more simply. The head somewhat resembles Heirophant Green's with a less robotic look. It's chest and shoulders have magenta "plates" on them with the plates having multiple black holes on them in a lady bud-esque pattern. As fast and strong as Pleasure Cruise is, it's practically useless against a still opponent from afar and can be over powered by multiple people pretty easily.
Scarlet Emperor also has a much less intimidating appearance compared to King Crimson to match Doppio 2's personality. However, unlike the Time Stop, Doppio 2 is not able to manipulate any objects or people and doing so will prematurely end the Time Skip. During this time, everything will start rewinding back to previous actions until Doppio 2 decides to stop it, or until 5 real-world seconds pass.
Description: Not so muscular but not puny either. He is a humanoid stand with a star-shaped face plate and metal plated boots. Also has a stripe pattern on the outer sides of his arms and torso down to his legs.What does this mean for me? You will always be able to play your favorite games on Kongregate. However, certain site features may suddenly stop working and leave you with a severely degraded experience. What should I do? We strongly urge all our users to upgrade to modern browsers for a better experience and improved security.
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From the gentlemanly Jonathan Joestar to the moody Jotaro Kujo to the young mob boss Giorno Giovanna, these heroes also have friends by their side and many terrifying foes to face. Stands can be tiny, huge, humanoid, or even act as clothing.
Heroes and villains alike wield stands, but not all stands are created equal. Some of them are tough humanoids with incredible power, and others are creatures with creative abilities. Some can shake the world Update April 10th, by Louis Kemner: The world of JoJo's Bizarre Adventure is packed with fascinating villains and creative action sequences, and even if you don't count the manga series, there is an impressive pantheon of fighters to be found in this bizarre adventure.
A list of ten doesn't feel quite long enough to describe the best and worst stands around; let's expand it to fifteen, and add three more great stands and two more iffy ones to the list. Dio is one of JoJo 's biggest villains, and this blond, aristocratic vampire survived the 19th century to terrorize the Joestar family once again in the s. This gold humanoid is not only a brutal melee fighter, but it has the incredible power to pause time for a few seconds.
This allows for some easy assassinations, and with it, Dio can get out of nearly any situation. And as the final battle progresses, Dio learns to extend the time freeze even more. Jotaro was helpless against The World's time freeze until he learned to do it himself on the fly. This is one of a few stands that are a part of their user's body. Oingo can use this stand to morph his face into anyone else's, and even mimic their scent and hair.
This is useful for spying or even assassination, at least in theory. But based on Oingo's performance, Khnum ranks low among shapeshifters.
It doesn't change Oingo's clothes, and he doesn't get the person's memory, either. Oingo nearly gave away his trick multiple times during a car ride, and his assassination attempt was easily stalled with minimal effort from Jotaro's gang. Not the scariest assassin. This terrifying stand can not only freeze time, but erase a snippet of time up to 12 seconds long and gain the upper hand in battle.
Several of Giorno's allies fall victim to King Crimson, and it took the god-like power of Gold Experience Requiem to put an end to this monster. This stand is indeed a cheap trick, but nothing more than that. Appearing in Diamond is Unbreakablethis peculiar and ugly stand is an assassin It clings to a person's back and urges them to show their back to someone else.
Anyone else who views the user's back will become its new host, and the current user will drop dead in a gruesome fashion.